Now you can earn $GHST playing SFA Battle Royale
News 2024 Spirit Force Arena

Now you can earn $GHST playing SFA Battle Royale

Aavegotchi
Aavegotchi

Exciting news! We are thrilled to announce that you can now stake GHST in Battle Royale Matches with up to ten players!

This new feature and many other aavesome updates await you in the latest version of SFA.

Keep reading to get all the alpha 👇


Degen Min-Maxxing

Ready to start throwing your size around in the Arena?

Download and connect your wallet to SFA, then navigate to the Available Games screen.

From there, choose the Battle Royale tab at the top and spin up a match!

Once you’ve created your match, the last step is to stake your GHST. To do this, use the slider at the bottom of the pop-up screen to choose the amount you wish to stake.

How size is your size, degen-san?

Confirm your stake and the amount will be deducted from your wallet and held securely until the end of the match. Remember, each participant in the match must stake the same amount of GHST to ensure a fair and competitive environment.

Note: GHST deposits are exclusively supported by Base. If your GHST is on Polygon, you can bridge via Superbridge or fast bridges like DeBridge.

You can also swap for GHST using Aerodrome, Uniswap, or any Base-supporting DEX aggregator.

Outwit. Outplay. Win GHST.

With your GHST staked and opponents ready, it’s time to start the battle. The match will automatically begin once the maximum number of players has been reached or the timer runs out.

Use your skills, strategies, potions, and Protolicks to outsmart and outlast your opponents. Be aware of the rising FOMO, and remember to grab the airdrops.

The stakes are high, and every move counts - winner takes all!

Oooooh Badges (shiny đź‘€)

This release also brings three new sets of badges that relate to GHST staked, won, or lost!

Check the Badges page in your player profile for more info on how to earn them.

Gloves off, Practice time is OVER

With this update, games played in Practice Mode (where AI Gotchis are present) will no longer contribute to Badges or affect Leaderboard positions.

Previous positions and badges achieved by defeating Gotchi Bots will be preserved.

If you’d like to continue playing with AI Gotchis in Practice Mode, simply check the “Practice Mode” box when creating a match.

That’s it, time to EARN!

Are you ready to begin your legend-san arc?

Download Spirit Force Arena NOW, challenge your frenemies, jump into the arena, and take their GHST, all while earning shiny new Badges.

Love SFA? Join the Discord server, follow our X account, and show off your badges by tagging #SFA.

Want moar details, read the full changelog below ⬇️


Full Changelog

New Features:

  • Paid Battle Royale Games Enabled: Fight Battle Royales for GHST. Select how much you wish to stake, up to 100 GHST per player!
  • New Badges: Earn new GHST Reaper, GHST Donator, GHST Staker Badges for winning, losing, and staking GHST in Duels and Battle Royale matches.
  • Revamped Game Lobbies: Game lobbies now have a brand new look.
  • New Create Game Modal: A new look modal for creating games has been added.
  • Practice Mode Games Exclusion: Games played in Practice Mode no longer count towards Badges or Leaderboard positions.
  • Profile Customization: Update your Profile Avatar, Banner, Title, and Frame from the Profile Summary.
  • Gotchi Selection Filter: Added a filter to the Gotchi Selection carousel for easy access to Gotchis in specific Divisions (both owned and Champions).
  • Updated Division Names: Renamed all Divisions to better align with our lore.
  • New Roof Installation: Battle it out on the new upper level platform at the end of games, running out of places to run.
  • Flight Mechanics Updated: Flying no longer consumes AP. A dedicated flight meter with a burn/regen rate has been introduced.
  • Luck Trait Affects Critical Strike Chance: The Luck Trait now impacts the probability of landing a Critical Strike.
  • Back-Off Retry Pattern for Endpoints: Implemented a back-off retry pattern for all endpoints to improve reliability.
  • SFX for Lickquidator Whirlwind: Added specific SFX for the Lickquidator whirlwind attack.
  • Updated Lickquidator SFX: Updated SFX for all Lickquidator states.
  • More Realistic Lava: Lava has had a visual pass, it’s now more fiery and rises even higher.
  • Enhanced Analytics: Introduced new metrics for analyzing weapon usage, success rate, and DPS in real-world scenarios.
  • Enhanced Airdrop Functionality: Airdrops can now be opened mid-air.
  • Grenade Cooldown Indicator: The HUD now shows when you are in a grenade cooldown period.
  • Reduced Lives in Duels and Battle Royale: Default number of lives reduced to 3 in both Duels and Battle Royale games.

Bug Fixes

  • Badge Unlocking Issues: Resolved issues with badges not unlocking when achieved.
  • Shop Item Display: Corrected incorrect items being displayed in the Shop after returning to the Main Menu.
  • Wallet Disconnection: Resolved the bug whereby wallets would be automatically disconnected after a period of inactivity
  • Metrics not Matching: Fixed the bug that was causing a discrepancy between leaderboard and profile summary data
  • Left Mouse Button Grenade issue: Resolved a bug where players could throw grenades using the Left Mouse Button while hovering.
  • No more Spawning in Walls: Fixed the issue that was causing players to sometimes spawn in the walls
  • Melee Attack VFX: Corrected flaky melee attack visual effects.
  • Protolick SFX: Fixed clipped sound effects for Protolick deploying and Potion taken.
  • Ranged Attack SFX: Fixed the issue whereby enemy Gotchis' Range attacks were using the Lickquidator Range attack SFX.

Known Issues:

  • Disabled Weapon Issues: We have a temporary measure in place to alleviate this issue whilst we work on a long term fix. Games where players spawn with disabled weapons will be aborted, for Duels the buy-in fees will be auto-refunded.
  • Invisible Opponents: We have a temporary measure in place to alleviate this issue whilst we work on a long term fix. Games where players spawn with disabled weapons will be aborted, for Paid Games the buy-in fees will be auto-refunded.
  • Some UI is not in its final form.
  • Some SFX are not the final versions.
  • Players wishing to create a match in their region will need to select it from the dropdown menu on the Available Games screen. Ie.. players in Canada would choose “US”, players in France would choose “Europe” etc.

Your time is now, degen-san… go fill up your bags with GHST!

But above all,

Stay aavesome based frens,

The Aavegotchi Team